//#import ".h"
#import "GameObject.h"
@class TileSet;
@interface Tile :GameObject
{
	int ground;
	int item;
	int unit;
	int building;
	int sky;
	int roof;
	int space;
}

@property int ground,item,building,sky,roof,space,unit;

+(void)setGroundSet:(TileSet*)set;
+(void)setBuildingSet:(TileSet*)set;
+(void)setItemSet:(TileSet*)set;
+(void)setUnitSet:(TileSet*)set;
+(void)setRoofSet:(TileSet*)set;
+(void)setSkySet:(TileSet*)set;
+(void)setSpaceSet:(TileSet*)set;
	
@end